ANY FACTION that would take the Sourthern Eastern part of Indar as their warpgate would have the same problem, and this has to go. Closed linear paths) and equalize across the Board. The Only viable solution would be to scrap this map and redo it using a single biome/terrain type, in order to take the map advantages (Open Fields vs.
The Southern Eastern Part of Indar was a problem to TR and VS as well when they were in control of it during the Beta. I suspect Indar was a test continent (since we see three different biomes here), so they might make a major overhaul in this one (Make it a desert Warfare completely). These chokepoints are good for defense of NC as well, but they are more easily conquerable (since 2 blobs will hit the same place with no easy way to run around or move to another objective, then compared to TR's Desert, or VS's greener parts. If NC tries to pull up from the bridge towards Regent Rock, or the two pathways that lead to Xeno tech labs or Crossroads, the open fields on the greener part of the map will make the defense job MUCH easier, as formations can run among the fields in order to reinforce those roads more quickly, while NC has so much more walking to do, in order to mount an effective defense, mostly due to the lack of more open fields. One example of this is Crossroads, Xenotech Lab and Regent Rock Garrison. Not only that, Thanks to the canyons formation, attacks must run towards pre determinad locations, where TR and VS can quickly (and effectively) pull resources together and hold at bay. This presents a big problem, in which NC is always moving UP the hill, in total disadvantage compared to TR and VS. AS we see, the Low left (South Eastern) part of Indar is WAY much more concentrated towayrds canyons and rocky formations with pre determinated paths and exits to the SW part and Northen parts of the map (VS and TR).